Originally Published on December 5, 2010 AT 7:58 AM
Crust is an algorithm for reconstructing surfaces of any topology. In other words, it is a computational method for digitally rendering any 2-D shape, using data in three-dimensional space as input.
Such methods garner a lot of attention these days. Here are a few reasons why: Graphical simulation models are increasingly needed for visualization and testing purposes in the field of particle physics. World of Warcraft and Second Life rely heavily on computationally intensive computer graphics, and scalable distributed systems. The U.S. economy is a highly complex system, partly guided by the results of mathematical models.
Crust was developed as a collaborative effort between two staff scientists at Xerox PARC and a researcher at MIT.
None of this happened recently. In fact, Crust hasn’t been semantically linked with the word “new” since its debut at the 1998 ACM SIGGRAPH Conference.